Modern Game Testing. Learn how to test games like a pro, optimize testing effort, and skyrocket your QA career Wojkowice

Few things are more annoying for gamers than encountering a buggy new game. This often leads to negative reviews, and in turn, you’ll find that demand for your games declines. The solution lies in better quality assurance (QA) – and Modern Game Testing will show you how to achieve just that. …

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Few things are more annoying for gamers than encountering a buggy new game. This often leads to negative reviews, and in turn, you’ll find that demand for your games declines. The solution lies in better quality assurance (QA) – and Modern Game Testing will show you how to achieve just that. Whether you’re a new tester, developer or producer, the QA testing techniques shown in this book, using modern methodologies and the latest technology, will have you releasing quality games that are on time and, most importantly, on budget.The book begins by introducing you to QA and the various types of tests that are performed on games. You’ll then explore test cases and bug reporting, building tests for different platforms (even consoles and PCs), and LiveOps and test management. As you advance, you’ll build a QA team from scratch and work with remote QA testers. The chapters help you take a more traditional approach to learning lessons, enabling you to examine the modern agile approach and various testing strategies that you can then adopt. All angles are covered with oodles of examples, so you’ll have everything you need to implement QA strategies in your organization.By the end of this book, you’ll have a clear understanding of the modern methodologies of QA testing for games, and be able to build efficient, reliable, and long-lasting QA teams. Spis treści: 1. Setting the Stage – Introduction to QA for Modern Games2. All Engines Go – The Basics of Game QA3. A Deeper Look – Types of Testing in Games4. Deeper Look – Testing on Various Gaming Platforms – Mobile, PC, and Console5. It Must Be Hardware: Testing Hardware in Modern Game QA6. Friend or Foe – Test Cases7. It Works on My Machine: Bug Flow8. I Thought I Fixed That: How to Write Efficient Bug Reports9. It Works, but It Hasn’t Been Tested: Testing Approach10. Eat, Sleep, Test, Repeat: Test Methodology11. Are You on the Right Version? Live Ops and QA12. Beyond Testing – Introduction to Test Management13. There Are No BUGS Without U – QA and the Game Team

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Autor
  • Nikolina Finska
Wybrane wydawnictwa
  • Packt Publishing