C++ Game Animation Programming. Learn modern animation techniques from theory to implementation using C++, OpenGL, and Vulkan - Second Edition Tarnowskie Góry

If you‘re fascinated by the complexities of animating video game characters and are curious about the transformation of model files into 3D avatars and NPCs that can explore virtual worlds, then this book is for you. In this new edition, you’ll learn everything you need to know about game …

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If you‘re fascinated by the complexities of animating video game characters and are curious about the transformation of model files into 3D avatars and NPCs that can explore virtual worlds, then this book is for you. In this new edition, you’ll learn everything you need to know about game animation, from a simple graphical window to a large crowd of smoothly animated characters. First, you’ll learn how to use modern high-performance graphics, dig into the details of how virtual characters are stored, and load the models and animations into a minimalistic game-like application. Then, you’ll get an overview of the components of an animation system, how to play the animations and combine them, and how to blend from one animation into another. You’ll also get an introduction to topics that will make your programming life easier, such as debugging your code or stripping down the graphical output.By the end of this book, you’ll have gained deep insights into all the parts of game animation programming and how they work together, revealing the magic that brings life to the virtual worlds on your screen. Spis treści: 1. Creating the Game Window2. Building an OpenGL 4 Renderer3. Building a Vulkan Renderer4. Working with Shaders5. Adding Dear ImGui to show valuable information6. Understanding Vector and Matrix7. A Primer on Quaternions and Splines8. Loading Models in the glTF format9. The Model Skeleton and Skin10. About Poses, Frames, and Clips11. Blending between Animations12. Cleaning up the User Interface13. Implementing Inverse Kinematics14. Creating Instanced Crowds15. Measuring Performance and Optimizing the Code

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Autor
  • Michael Dunsky, Gabor Szauer
Wybrane wydawnictwa
  • Packt Publishing