Hands-On C++ Game Animation Programming Ebook Sosnowiec

Animation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning.This book will walk you through everything you need to …

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Animation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning.This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You’ll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You’ll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well.By the end of this book, you’ll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques. Spis treści: 1. Creating a Game Window2. Implementing Vectors3. Implementing Matrices4. Implementing Quaternions5. Implementing Transforms 6. Building an Abstract Renderer 7. Exploring the glTF File Format8. Creating Curves, Frames, and Tracks9. Implementing Animation Clips10. Mesh Skinning11. Optimizing the Animation Pipeline12. Blending between Animations13. Implementing Inverse Kinematics14. Using Dual Quaternions for Skinning15. Rendering Instanced Crowds O autorze: Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.

Specyfikacja

Podstawowe informacje

Autor
  • Gabor Szauer, Szauer
Rok wydania
  • 2020
Format
  • PDF
  • MOBI
  • EPUB
Ilość stron
  • 368
Wybrane wydawnictwa
  • Packt Publishing