Augmented Reality for Android Application Development. As an Android developer, including Augmented Reality (AR) in your mobile apps could be a profit Rydułtowy

Augmented Reality offers the magical effect of blending the physical world with the virtual world, which brings applications from your screen into your hands. AR redefines advertising and gaming, as well as education. It will soon become a technology that will have to be mastered as a necessity by …

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Augmented Reality offers the magical effect of blending the physical world with the virtual world, which brings applications from your screen into your hands. AR redefines advertising and gaming, as well as education. It will soon become a technology that will have to be mastered as a necessity by mobile application developers.Augmented Reality for Android Application Development enables you to implement sensor-based and computer vision-based AR applications on Android devices. You will learn about the theoretical foundations and practical details of implemented AR applications, and you will be provided with hands-on examples that will enable you to quickly develop and deploy novel AR applications on your own.Augmented Reality for Android Application Development will help you learn the basics of developing mobile AR browsers, how to integrate and animate 3D objects easily with the JMonkeyEngine, how to unleash the power of computer vision-based AR using the Vuforia AR SDK, and will teach you about popular interaction metaphors. You will get comprehensive knowledge of how to implement a wide variety of AR apps using hands-on examples.This book will make you aware of how to use the AR engine, Android layout, and overlays, and how to use ARToolkit. Finally, you will be able to apply this knowledge to make a stunning AR application. Spis treści: Augmented Reality for Android Application Development Table of Contents Augmented Reality for Android Application Development Credits About the Authors About the Reviewers www.PacktPub.com Support files, eBooks, discount offers and more Why Subscribe? Free Access for Packt account holders Preface What this book covers What you need for this book Who this book is for Conventions Reader feedback Customer support Downloading the example code Errata Piracy Questions 1. Augmented Reality Concepts and Tools A quick overview of AR concepts Sensory augmentation Displays Registration in 3D Interaction with the environment Choose your style sensor-based and computer vision-based AR Sensor-based AR Computer vision-based AR AR architecture concepts AR software components AR control flow System requirements for development and deployment Installing the Android Developer Tools Bundle and the Android NDK Installing JMonkeyEngine Installing VuforiaTM Which Android devices should you use? Summary 2. Viewing the World Understanding the camera Camera characteristics Camera versus screen characteristics Accessing the camera in Android Creating an Eclipse project Permissions in the Android manifest Creating an activity that displays the camera Setting camera parameters Creating SurfaceView Live camera view in JME Creating the JME activity Creating the JME application Summary 3. Superimposing the World The building blocks of 3D rendering Real camera and virtual camera Camera parameters (intrinsic orientation) Using the scenegraph to overlay a 3D model onto the camera view Improving the overlay Summary 4. Locating in the World Knowing where you are handling GPS GPS and GNSS JME and GPS tracking the location of your device Knowing where you look handling inertial sensors Understanding sensors Sensors in JME Improving orientation tracking handling sensor fusion Sensor fusion in a nutshell Sensor fusion in JME Getting content for your AR browser the Google Places API Querying for POIs around your current location Parsing the Google Places APIs results Summary 5. Same as Hollywood Virtual on Physical Objects Introduction to computer vision-based tracking and VuforiaTM Choosing physical objects Understanding frame markers Understanding natural feature tracking targets VuforiaTM architecture Configuring VuforiaTM to recognize objects Putting it together VuforiaTM with JME The C++ integration The Java integration Summary 6. Make It Interactive Create the User Experience Pick the stick 3D selection using ray picking Proximity-based interaction Simple gesture recognition using accelerometers Summary 7. Further Reading and Tips Managing your content Multi-targets Cloud recognition Improving recognition and tracking Advanced interaction techniques Summary Index

Specyfikacja

Podstawowe informacje

Autor
  • Jens Grubert
Rok wydania
  • 2013
Format
  • PDF
  • MOBI
  • EPUB
Ilość stron
  • 134
Wydawnictwo
  • Packt Publishing