Autodesk AutoCAD 2013 Practical 3D Drafting and Design. Take your AuotoCAD design skills to the next dimension by creating powerful 3D models Rybnik

AutoCAD is a computer-aided design (CAD) and drafting software application. AutoCAD supports both 2D and 3D formats. AutoCAD is used in a range of industries and is utilized by architects, project managers, and engineers, among others.Autodesk AutoCAD 2013 Practical 3D Drafting and Design will take …

od 152,10 Najbliżej: 22 km

Liczba ofert: 1

Oferta sklepu

Opis

AutoCAD is a computer-aided design (CAD) and drafting software application. AutoCAD supports both 2D and 3D formats. AutoCAD is used in a range of industries and is utilized by architects, project managers, and engineers, among others.Autodesk AutoCAD 2013 Practical 3D Drafting and Design will take you beyond the 2D frontier and help you create accurate 3D models that simulate reality. This book is crammed full of creative and practical tutorials which will help you master the third dimension. From exercises on coordinate systems to creating solids and surfaces from 2D, you will wonder how you ever designed without this resource by your side.Autodesk AutoCAD 2013 Practical 3D Drafting and Design is full of hands-on studies and projects that will help develop your 3D skills. Starting from the assumption of only a very basic knowledge of AutoCAD, this book will help you master 3D visualization and coordinate systems, create 3D models from 2D drawings, and from basic shapes, measure volumes, and other information, obtain 2D construction drawings from 3D models as well as how to apply lights and materials to get photorealistic images. Spis treści: Autodesk AutoCAD 2013 Practical 3D Drafting and Design Table of Contents Autodesk AutoCAD 2013 Practical 3D Drafting and Design Credits About the Author About the Reviewers www.PacktPub.com Support files, eBooks, discount offers and more Why Subscribe? Free Access for Packt account holders Preface What this book covers What you need for this book Who this book is for Conventions Reader feedback Customer support Downloading the example code Errata Piracy Questions 1. Introduction to 3D Design The Z coordinate Absolute coordinates Relative coordinates Point filters Workspaces Classic environment Ribbon environment Layers, transparency, and other properties Layers Transparency Visibility Auxiliary tools OSNAP, ORTHO, POLAR, and OTRACK auxiliary tools 3DOsnap tool Exercise 1.1 Application of 2D commands Drawing commands Editing commands Other entities and commands Exercise 1.2 Linear 3D entities Thickness 3D polylines Splines and helixes How to create great 3D models Summary 2. Visualizing 3D Models Zooming, panning, and orbiting Zooming and panning Orbiting the model Automatic orbit The 3DORBIT command Other orbiting commands Exercise 2.1 Views and cameras Predefined views View cube Ribbon and toolbar access The Viewport controls The PLAN command The VPOINT and DDVPOINT commands Creating views The Perspective view Cameras The cameras creation The camera's visualization and properties The camera's activation Exercise 2.2 Visual styles Applying visual styles Creating and modifying visual styles Exercise 2.3 Walking and flying in a 3D model Walking and flying Settings Exercise 2.4 Viewports Viewport controls Working with multiple viewports Exercise 2.5 Summary 3. Coordinate Systems User coordinate systems The world coordinate system Creating user coordinate systems The UCS command Creating a UCS by moving and orienting the icon Important variables to know Exercise 3.1 Managing user coordinate systems The UCSMAN command Dynamic coordinate systems Creation of dynamic coordinate systems Exercise 3.2 UCS icons Identifying UCS icons Modifying the UCS icon Summary 4. Creating Solids and Surfaces from 2D Creating solids or surfaces Creating solids and surfaces by extrusion Extruding 2D objects The EXTRUDE command EXTRUDE applied to faces and edges Exercise 4.1 Creating solids from closed areas or faces The PRESSPULL command PRESSPULL applied to faces Exercise 4.2 Creating solids and surfaces by revolution The REVOLVE command Exercise 4.3 Creating solids and surfaces with different sections The LOFT command Exercise 4.4 Creating solids and surfaces along a path The SWEEP command Exercise 4.5 Exercise 4.6 Important variables for solids and surfaces Summary 5. 3D Primitives and Conversions 3D solid primitives Creating boxes and wedges The BOX command The WEDGE command Exercise 5.1 Creating cylinders and cones The CYLINDER command The CONE command Exercise 5.2 Creating spheres The SPHERE command Creating 3D donuts The TORUS command Exercise 5.3 Creating pyramids The PYRAMID command Creating walls The POLYSOLID command Exercise 5.4 Primitive surfaces Creating planar surfaces The PLANESURF command Conversions between 3D objects Converting objects to solids The CONVTOSOLID command Converting objects to surfaces The CONVTOSURFACE command Summary 6. Editing in 3D 3D editing commands Rotating in 3D The ROTATE3D command The 3DROTATE command Exercise 6.1 Mirroring in 3D The MIRROR3D command Multiple copies The 3DARRAY command Exercise 6.2 Aligning objects The ALIGN command The 3DALIGN command Exercise 6.3 Moving objects The 3DMOVE command Scaling objects The 3DSCALE command Editing with grips Editing subobjects Summary 7. Editing Solids and Surfaces Composite objects Unions, subtractions, and intersections The UNION command The SUBTRACT command The INTERSECT command Editing composite objects The BREP command Exercise 7.1 Exercise 7.2 Cutting objects Cutting solids and surfaces The SLICE command Exercise 7.3 Filleting and chamfering Applying fillets The FILLET command The FILLETEDGE command Applying chamfers The CHAMFER command The CHAMFEREDGE command Exercise 7.4 Editing solids and surfaces Changing parameters The PROPERTIES command The QUICKPROPERTIES command Operations with faces, edges, and volumes of solids The SOLIDEDIT command The Face option The Edge option The Body option Exercise 7.5 Creating linear objects from 3D The OFFSETEDGE command The SURFEXTRACTCURVE command Projecting linear objects The PROJECTGEOMETRY command The IMPRINT command Exercise 7.6 Editing surfaces The THICKEN command Summary 8. Inquiring the 3D model Measuring points, distances, and angles Obtaining point coordinates The ID command Measuring distances and angles The DIST command The MEASUREGEOM command Exercise 8.1 Interferences Detecting interferences and creating solids with a common volume The INTERFERE command Exercise 8.2 Volumes and other properties Obtaining volumes and other geometric properties The MASSPROP command Exercise 8.3 Summary 9. Documenting a 3D Model Creating 2D drawings from 3D models Layouts Creating and configuring layouts Shortcut menu The LAYOUT command The PAGESETUP command Creating viewports and adjusting scales The MVIEW command Adjusting views Viewport scales The SCALELISTEDIT command Plot styles Layer properties per viewport Freezing layers per viewport The LAYER command Previewing and printing The PREVIEW command The PLOT command Exercise 9.1 Views and sections Sections The SECTIONPLANE command Generating 2D/3D section The SECTION command Exercise 9.2 Projections and flattened views The FLATSHOT command Exercise 9.3 Associative views Access and automatic layers creation Base and projection views The VIEWBASE command The VIEWPROJ command The VIEWEDIT command The VIEWSTD command The VIEWUPDATE command Section and detail views The VIEWSECTION command The VIEWSECTIONSTYLE command The VIEWCOMPONENT command The VIEWDETAIL command The VIEWDETAILSTYLE command Other commands Exercise 9.4 Summary 10. Rendering and Illumination Rendering concepts and commands General concepts Access to commands Rendering commands The RENDER command Menus and saving images The RENDERWIN command The RENDERCROP command The SAVEIMG command The RPREF command The RENDERPRESETS command Exercise 10.1 Scene illumination Default lighting Generic and photometric lighting Sun light and sky light The SUNPROPERTIES command Sky properties The GEOGRAPHICLOCATION command Exercise 10.2 Point lights The POINTLIGHT command The TARGETPOINT command Spot lights The SPOTLIGHT command The FREESPOT command Other lights The DISTANTLIGHT command The WEBLIGHT command The FREEWEB command Other lighting commands The LIGHTLIST command The RENDEREXPOSURE command The CONVERTOLDLIGHTS command Exercise 10.3 Summary 11. Materials and Effects Introduction to materials, textures, and effects Materials and textures Autodesk Material Library Managing materials and libraries The MATBROWSEROPEN command Assigning materials The MATERIALATTACH command The MATERIALASSIGN command Exercise 11.1 Creating and editing materials The MATEDITOROPEN command The Generic material The Ceramic material The Concrete material Glazing material The Masonry material The Metal material The Metallic Paint material The Mirror material The Plastic material The Solid Glass material The Stone material The Wall Paint material The Water material The Wood material Images and other textures/maps Image Checker Gradient Marble Noise Speckle Waves Wood Tiles Exercise 11.2 Mapping coordinates The MATERIALMAP command Exercise 11.3 Effects Backgrounds The BACKGROUND command Fog and depth cue The RENDERENVIRONMENT command Summary 12. Meshes and Surfaces Procedural surfaces Access to commands Creating surfaces from linear objects and by conversion The SURFNETWORK command Creating surfaces from other surfaces Continuity and bulge The SURFBLEND command The SURFPATCH command The SURFEXTEND command The SURFOFFSET command The SURFFILLET command Editing surfaces The SURFTRIM command The SURFUNTRIM command Exercise 12.1 Creating solids from surfaces The SURFSCULPT command Exercise 12.2 NURBS surfaces Creating NURBS surfaces The SURFACEMODELINGMODE variable The CONVTONURBS command Editing NURBS surfaces The 3DEDITBAR command The CVSHOW command The CVHIDE command The CVADD command The CVREMOVE command The CVREBUILD command Exercise 12.3 Meshes Access to commands Creating primitive meshes The MESH command The MESHPRIMITIVEOPTIONS command Creating meshes from linear objects The RULESURF command The TABSURF command The REVSURF command The EDGESURF command Creating meshes by converting objects The MESHSMOOTH and CONVTOMESH commands The MESHOPTIONS command Editing meshes The MESHEXTRUDE command The MESHSCAP command The MESHSMOOTHMORE command The MESHSMOOTHLESS command The MESHCREASE command The MESHUNCREASE command The MESHREFINE command The MESHMERGE command The MESHCOLLAPSE command The MESHSPLIT command The MESHSPIN command Polyface meshes Creating polyface meshes The 3DFACE command The 3DMESH command The PFACE command The 3D command Editing polyface meshes Surface analysis Types of analysis and commands The ANALYSISZEBRA command The ANALYSISCURVATURE command The ANALYSISDRAFT command The ANALYSISOPTIONS command Summary A. Final Considerations Advanced concepts and clues for development Animation The ANIPATH command Connecting to other programs Typical 3D import and export formats Exporting to 3ds Max Exporting to Revit Clues for development Index O autorze: João Santos is the manager and main instructor at QualiCAD (www.qualicad.com), one of the most important Portuguese ATCs (Autodesk Authorized Training Center), based in Lisbon. With a degree in Mechanical Engineering, he has been teaching AutoCAD for more than 25 years and, most recently teaching several AutoCAD clones such as DraftSight, ZW CAD, ProgeCAD, BitCAD. He is an AutoCAD 2013 and 3ds Max 2013 Certified professional user and instructor, being also the Portuguese instructor in these technologies with more students. João is the author and co-author of more than 40 Portuguese AutoCAD and 3ds Max books. He is also the author of Autodesk AutoCAD 2013 Practical 3D Drafting and Design, Packt Publishing.

Specyfikacja

Podstawowe informacje

Autor
  • JOAO ANTONIO C DOS SANTOS
Wybrane wydawnictwa
  • Packt Publishing