Android Programming with Kotlin for Beginners Pyskowice

Android is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible …

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Android is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android.It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app.By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps. Spis treści: 1. Getting Started with Android and Kotlin2. Kotlin, XML, and the UI Designer3. Exploring Android Studio and the Project Structure4. Getting Started with Layouts and Material Design5. Beautiful Layouts with CardView and ScrollView6. The Android Lifecycle7. Kotlin Variables, Operators, and Expressions8. Kotlin Decisions and Loops9. Kotlin Functions10. Object-Oriented Programming11. Inheritance in Kotlin12. Connecting Our Kotlin to the UI and Nullability13. Bringing Android Widgets to Life14. Android Dialog Windows15. Handling Data and Generating Random Numbers16. Adapters and Recyclers17. Data Persistence and Sharing18. Localization19. Animations and Interpolations20. Drawing Graphics21. Threads and Starting the Live Drawing App22. Particle Systems and Handling Screen Touches23. Android Sound Effects and the Spinner Widget24. Design Patterns, Multiple Layouts, and Fragments25. Advanced UI with Paging and Swiping26. Advanced UI with Navigation Drawer and Fragment27. Android Databases28. A Quick Chat Before You Go O autorze: John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.

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Podstawowe informacje

Autor
  • John Horton, Horton
Rok wydania
  • 2019
Format
  • PDF
  • MOBI
  • EPUB
Ilość stron
  • 698
Wybrane wydawnictwa
  • Packt Publishing