Prototyping for Designers - McElroy, Kathryn Koziegłowy

Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead. By explaining the goals and methodologies behind prototyping-and demonstrating how to prototype for both physical and digital products-this practical …

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Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead. By explaining the goals and methodologies behind prototyping-and demonstrating how to prototype for both physical and digital products-this practical guide helps beginning and intermediate designers become more comfortable with creating and testing prototypes early and often in the process.Author Kathryn McElroy explains various prototyping methods, from fast and dirty to high fidelity and refined, and reveals ways to test your prototypes with users. You...ll gain valuable insights for improving your product, whether it...s a smartphone app or a new electronic gadget.Learn similarities and differences between prototyping for physical and digital productsKnow what fidelity level is needed for different prototypesGet best practices for prototyping in a variety of mediums, and choose which prototyping software or components to useLearn electronics prototyping basics and resources for getting startedWrite basic pseudocode and translate it into usable code for ArduinoConduct user tests to gain insights from prototypes Spis treści: Foreword Preface Chapter 1. What Is a Prototype? Everything Is a Prototype Prototyping as a Mindset Prototype Examples Prototyping for Products Summary Chapter 2. Why We Prototype To Understand To Communicate To Test and Improve To Advocate Summary Chapter 3. Fidelity for Prototypes Low Fidelity Mid-Fidelity High Fidelity The Five Dimensions of Fidelity Summary Chapter 4. The Process of Prototyping Minimum Viable Prototype Exploration-Centric Audience-Centric Assumption-Centric Process in ActionAn Etsy Case Study Summary Chapter 5. Prototyping for Digital Products Getting Started with Digital Whats Unique for Digital Preparation Low-Fidelity Digital Prototypes Mid-Fidelity Digital Prototypes High-Fidelity Digital Prototypes They Got It RightIBM MIL Summary Chapter 6. Prototyping for Physical Products Getting Started with Electronics Whats Unique for Physical Products Preparation Low-Fidelity Physical Prototypes Mid-Fidelity Physical Prototypes High-Fidelity Physical Prototypes Troubleshooting They Got It RightRichard Clarkson Summary Chapter 7. Testing Prototypes with Users Planning the Research Conducting the Research Synthesizing the Research Summary Chapter 8. Pulling It All TogetherSXSW Tasting Experience Research User Flow The Physical Side The Digital Side Bringing It Together The Final Experience Summary Chapter 9. What Have We Learned Appendix A. Resources and Links Appendix B. Glossary Index

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Autor
  • McElroy, Kathryn
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  • O'Reilly Media