Engelstein, Geoffrey - Achievement Relocked: Loss Kleczew

How game designers can use the psychological phenomenon of loss aversion to shape player experience.Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the

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Opis

How game designers can use the psychological phenomenon of loss aversion to shape player experience.Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the

Specyfikacja

Podstawowe informacje

Autor
  • Geoffrey Engelstein
Okładka
  • Miękka
Rok wydania
  • 2020
Ilość stron
  • 152
Typ
  • Obcojęzyczne
ISBN
  • 9780262043533