Learning C# by Developing Games with Unity 2020 Jastrzębie-Zdrój

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# …

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Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity.This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects. Spis treści: 1. Getting to Know Your Environment 2. The Building Blocks of Programming 3. Diving into Variables,Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues O autorze: Harrison Ferrone programista i edukator z doświadczeniem zdobytym w Microsoft, PricewaterhouseCoopers i startupach technologicznych. Tworzy kursy dla LinkedIn Learning i specjalizuje się w dokumentacji technicznej. Absolwent Colorado State University i Columbia College Chicago. Pasjonat dostępnej edukacji programistycznej.

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Podstawowe informacje

Autor
  • Harrison Ferrone
Wydawnictwo
  • Packt Publishing
Rok wydania
  • 2020
Format
  • PDF
  • MOBI
  • EPUB
Ilość stron
  • 366