Unreal Engine 5 Character Creation, Animation, and Cinematics. Create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lume Chorzów

Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a …

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Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software.By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer.By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics. Spis treści: 1. An Introduction to Blender's 3D Modeling and Sculpting Tools2. Modeling a Robot Drone Character3. Let’s Sculpt an Alien Plant!4. UV Maps and Texture Baking5. Texturing Your Models inside Quixel Mixer6. Exploring Unreal Engine 57. Setting Up Materials in UE 58. Using MetaHuman to Create a Photorealistic Human for UE59. Building a Virtual 3D Movie Set in UE510. Adding Lighting and Atmospheric Visual Effects in UE511. Alien Plant Joint Setup in Blender12. Alien Plant Skinning in Blender13. Robot Joint Setup and Skinning in Blender14. Making a Custom Rig for Our Alien Plant with Control Rig15. Creating a Control Rig with Basic IK Controls for a Robot in UE516. Creating a Simple Swaying Animation Cycle in UE5 Sequencer17. Create Three Simple Animations for the Robot in UE5 Sequencer18. Importing Motion Capture onto the MetaHuman Control Rig19. Motion Capture Editing and Cleanup Using Control Rig and Sequencer20. Using Sequencer to Construct Your Final Scene

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Podstawowe informacje

Autor
  • Henk Venter, Wilhelm Ogterop
Rok wydania
  • 2022
Format
  • PDF
  • EPUB
Ilość stron
  • 598
Kategorie
  • Grafika komputerowa
Wybrane wydawnictwa
  • Packt Publishing