Unity 2020 Virtual Reality Projects Ebook Chorzów

This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices.Enhanced with more focus on growing …

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This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices.Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies.By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. Spis treści: 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale3. Setting Up Your Project for VR4. Using Gaze-Based Control5. Interacting with Your Hands6. Canvasing the World Space UI7. Teleporting, Locomotion, and Comfort8. Lighting, Rendering, Realism9. Playing with Physics and Fire10. Exploring Interactive Spaces11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort. O autorze: Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.

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Podstawowe informacje

Autor
  • Jonathan Linowes, Linowes
Rok wydania
  • 2020
Wybrane wydawnictwa
  • Packt Publishing
Kategorie
  • Literatura popularnonaukowa
Ilość stron
  • 592
Format
  • PDF
  • MOBI
  • EPUB