Learning C# by Developing Games with Unity 2020 Chorzów

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# …

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Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity.This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects. Spis treści: 1. Getting to Know Your Environment2. The Building Blocks of Programming 3. Diving into Variables,Types, and Methods4. Control Flow and Collection Types5. Working with Classes, Structs, and OOP6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions8. Scripting Game Mechanics9. Basic AI and Enemy Behavior10. Revisiting Types, Methods, and Classes11. Introducing Stacks, Queues and HashSets12. Exploring Generics, Delegates, and Beyond13. The Journey Continues O autorze: Harrison Ferrone jest inżynierem. Pisze dokumentacje techniczne dla firmy Microsoft, a także tworzy treści instruktażowe dla serwisów LinkedIn i Pluralsight. Publikuje artykuły na raywenderlich.com, prowadzi również działalność dydaktyczną. Kiedy nie pracuje, zajmuje się kotami, czyta książki i z nostalgią wspomina lektury szkolne.

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Podstawowe informacje

Autor
  • Harrison Ferrone, Ferrone
Wybrane wydawnictwa
  • Packt Publishing
Rok wydania
  • 2020
Format
  • PDF
  • MOBI
  • EPUB
Ilość stron
  • 366