Hands-On Unity 2020 Game Development Chorzów

Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and …

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Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences.With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games.By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale. Spis treści: 1. Designing a Game from Scratch2. Setting Up Unity 3. Working with Scenes and GameObjects4. Grayboxing with Terrain and ProBuilder5. Importing and Integrating Assets6. Materials and Effects with URP and Shader Graph 7. Visual Effects with Particle Systems and VFX Graph8. Lighting Using the Universal Render Pipeline9. Fullscreen Effects with postprocessing10. Sound and Music Integration11. User Interface Design12. Creating Animations with Animator, Cinemachine, and Timeline13. Introduction to Unity Scripting with C#14. Implementing Movement and Spawning15. Physics Collisions and Health System16. Win and Lose Conditions17. Scripting the UI, Sounds, and Graphics18. Implementing Game AI for Building Enemies19. Scene Performance Optimization20. Building the Project21. Finishing Touches22. Augmented Reality in Unity

Specyfikacja

Podstawowe informacje

Autor
  • Nicolas Alejandro Borromeo, Borromeo
Rok wydania
  • 2020
Kategorie
  • Literatura obcojęzyczna
Format
  • PDF
  • MOBI
  • EPUB
Ilość stron
  • 580
Wybrane wydawnictwa
  • Packt Publishing